Thread: Road to Arnika
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Old 07-09-2005, 03:23 PM   #5
killerTeddy
Dungeon Master
 

Join Date: April 27, 2004
Location: Stuttgart, Germany
Age: 47
Posts: 64
I see you no longer try to use mainly hybrids, i agree with that. You got one party that won't have much problems for the first half of the game, i would say. So, Arnika and the two roads to and from should be no problem, just take care NOT to get surrounded, else your mages will die very quickly.

To make sure your party stays great, i would suggest some planning and preparation: at some point in the game, your mages and priest will have learned most/all spells they'll ever learn. If you don't skip some parts, maybe 2/3 - 3/4 of the game will be over then. Probably you will want to change classes of some or all of them - i think the only real choices are bishop or lord (priest)/samurai (mages). To be able to change classes, you have to meet the reqirements, so you have to rise the necessary attributes early enough. It's a pity if you reach level 20 somewhat and get bored with you mages, and you recognize they'll never become samurais cause they lack 20 or more points in strength... You need to plan for this some, maybe ten, levels earlier!

As you got 2 mages, you could let one cast mainly, say, fire, water and earth, and the other mental, divine and air (or any other combination) so they can cast fewer spells but at higher levels.

Have fun!
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