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Old 07-08-2005, 06:10 PM   #5
Klutz
Manshoon
 

Join Date: November 9, 2002
Location: Houston, TX
Age: 52
Posts: 240
Quote:
Originally posted by Target:
Hello, I’ve been thinking for a while about having a go with Wiz 8, (currently playing NWN). But I’m not sure what to do for my party. I like melee and hybrid classes. And would like to play the following but I can only choose 6!! There are good and bad points for all of them, but I just don’t know who to pick and who to leave out...

Dracon Fighter – A good strong Tank, lots of damage and kills
Human Valkyrie – Pole arms, damage, healing spells,
Dwarf Lord – For dual wielding maces, healing spells, and regeneration + Damage resistance
Elf Monk – I like Monks, playing one in NWN, plus Psionics spells.
Hobbit Samurai – A sword master!! Mage spells, lots of kills and damage.
Mook Ranger – Ranged combat, auto search, Alchemist spells therefor money.
Faerie Ninja – CoC, Alchemist spells therefor money
Hobbit Rogue – pickpocket, lock picks, back stab with daggers and swords.
Hobbit Bard – resting bonus, lots of instruments. Poss. PP and LP
Elf Bishop – For Spells.

Has anyone got any good ideas on what to do??
Cheers
My recommendations picking from that list:

Definitely play in 1st game:

Dracon / Lizardman Fighter: One Fighter is definitely a good idea for the first time through. Strongly consider Lizardman as a race, as they are practically bred to be Fighters, but Dracons are very good Fighters also. The premiere Wiz8 melee combat class bar none. Use Berserk for insane damage.

Mook Ranger: Ranger is fantastic first time through just for the auto-search, and a solid class in general. There's an NPC but you won't find her for a while. Instakill at range rocks.

Hobbit Bard: Bards are incredible in Wiz8, and you'll find lots of useful instruments. They are also surprisingly effective in melee, and have lots of nice bard-only armor and misc items. This makes them actually play very much like a hybrid.

Elf Bishop: Since you like hybrids, the Bishop will cover all the high-level spellcasting needs. Don't be afraid to learn all 4 spellbooks, and remember Alchemy practice can reduce the need to manually spend points in that spellbook. Consider a Faerie for better spellcasting stats (but much more fragile and worse equipment options), and regardless of race be sure to invest somewhat in Speed and/or Senses to be able to cast those high level spells quickly.


Strongly consider in 1st game:

Elf Monk: There is an NPC Monk available eventually (and a very popular one at that), but that NPC can't cast spells like your PC Monk can. Probably my favorite Wiz8 class, and certainly my favorite hybrid. Stealth not only improves their AC, but makes enemies tend to avoid targeting them. Martial arts does great damage both early and late, and doesn't require the dual wield skill. Consider a Human, simply because this is one of the few classes they are actually the best at (tied with Elf, your first choice, and Felpurr).

Hobbit Samurai: There is an NPC Samurai that isn't very popular or good, so creating your own is better and Hobbit is a great Samurai race. If you like hybrids, this is a good one to add. Sword specialty is great and you'll get great swords early and late. (HINT: There's a fantastic cursed sword in Arnika, and your Bishop can remove curse at will to remove it.)


Consider, but probably not for 1st game:

Hobbit Rogue: Rogues in Wiz8 automatically attempt to backstab on every hit, and can get increasingly high backstab multipliers as the game goes on. Stealth not only improves their AC, but makes enemies tend to avoid targeting them. This makes them second only to the Fighter in melee combat. Consider Felpurr as a good Rogue race also. The only strike against them is that you want hybrids. I'd replace the Fighter to add a Rogue.

Dwarf Lord: The Lord and Valkyrie are the only hybrids that can wear full plate armor, and they get the Priest spells. The dual-wielding specialty is not all its cracked up to be... it's nice, but in my opinion not nearly as useful as the Samurai (Sword) or Monk (Martial Arts) specialties. Rawulfs are also good Lords, and Humans aren't bad either. Pick if you want a slightly more defensive hybrid.


Save for later:

Human Valkyrie: There's a very good NPC Valkyrie that you can recruit early on to try this class out. I actually like it, and the reach you get with Polearms is quite useful. You can also get very good Polearms much earlier than the best of most other weapon types.

Faerie Ninja: The Cane of Corpus is a fantastic weapon, but the Ninja is pretty underpowered as a class in Wiz8. Lots of skills to learn, but tough to learn them all, and even with them all the Ninja still is a worse close combatant than the other hybrids (let alone the Fighter and Rogue), and a worse ranged combatant than the Ranger. Still worth playing at some point, but not the first time.

Gadgeteer: You didn't list this, but at some point it is a class well worth trying out. There is a good Gadgeteer NPC you can recruit if you want to try the class out in your first game. There are some very potent gadgets to assemble, and like Bards they can hold their own in combat also. The better gadgets tend to be tougher to find/assemble than the instruments though. They are good at ranged combat with their Omnigun, but not as good as a Ranger. Like the Bard, they play very much like a hybrid.

Whatever you choose, good luck and have fun!
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