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Old 06-20-2005, 12:02 PM   #5
WarrGrinn
Elite Waterdeep Guard
 

Join Date: February 28, 2005
Location: Canada
Age: 54
Posts: 13
Pyrates ,

You should probally start a new game. Saved games are not really compatable from mod update to mod update. The game saves all information when you first enter an area in a game file so when changes are made to the game itself its not reflected in the areas you have already visited, this can cause conflicts and game corruption. Also in the previous version of the mod there was a weapon that was causing massive conflicts with the game (the Rapaxian Warhead), the graphics used for the weapon were never meant to be used for a weapon so it might be what was causing the crash (if thats the char that has it equiped...)

Scatter.........

Sorry bout the error...thought I had all those NPC errors fixed..damm...If you have a version of Madgods editor all you have to do is open the monster files and find Umpani "Lieutenant #10 p", de-select the NPC checkmark box and hit apply and then save on the main editor menu. This should fix the error, the problem is that some of the creatures that are grouped with the Umpani don't have a NPC script and they are under the Umpani Lt. control so the game sees them as Umpani Lt. as well and wonders why they don't have a NPC script.

Sorry you don't like the UBC battle, its supposed to reflect an all out assault on the Umpani Base Camp by the Savant employing the Corpse Lords and a host of Rapax and assorted critters he's allied himself to.

Steve (Deathstalker)
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