On mixing potions to raise Alchemy skill: if you mix them one at a time, the skill appears to go up faster than if you mix them in batches. I.e., if you mix a stack of five potions with another stack of five potions, the game apparently counts that as just one skill use, not five seperate uses.
I didn't keep careful enough track to swear to it, but that's how it seemed to work for me.
That also seems to apply when identifying items: one at a time raises the Artifacts or spell skill faster than identifying a stack of items all at once.
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Personally, I never bothered with any class changes in Wiz 8: late in the game, I'd rather have an alchemist who can cast high level alchemy spells than a mage who can cast low level alchemy spells and low level wizardry spells.
I can see class changing as being useful if you're playing a small party for extra challenge, since that lets you make a wider set of skills available to your party. But with a full-sized party you should have enough character slots to cover all the skills you need without needing to swap classes.
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Morrowind modder resources:<br /><br />PotionSaver script for Companions and other NPCs<br /><br />Teleport disable/trap and banishment scripts<br /><br />Morrowind mod:<br /><br />Unarmored Corrector V01 (for players)<br /><br />All on [url]\"http://lovkullen.net/Emma/Resources.html\" target=\"_blank\">Emma\'s web site</a>.
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