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Old 03-31-2005, 07:33 PM   #5
DinkumThinkum
Dungeon Master
 

Join Date: March 30, 2005
Location: Luna Penal Colony
Age: 78
Posts: 78
My locks & traps specialist was a Gadgeteer, and I built up her Speed and Dexterity first, and she rarely had problems with locks. For most of the game, the only L&T bonus she had was ten points from a Thieves buckler.

The rule of thumb seemed to be that if the number of tumblers was less than or equal to 10% of her locks and traps skill, she could get the lock open fairly quickly. For example, with 37 points of skill, she could handle 3 tumblers easily; with 52 points, she could handle 5 tumblers.

By the end of the game, her skill was in the low 90's and she could open 8 tumbler locks (the max) without any problems: 8-10 clicks and she'd be done.

She needed to use Divine Traps on some of the tougher traps near the end, but I don't think she ever needed a Knock spell for a lock.
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Morrowind modder resources:<br /><br />PotionSaver script for Companions and other NPCs<br /><br />Teleport disable/trap and banishment scripts<br /><br />Morrowind mod:<br /><br />Unarmored Corrector V01 (for players)<br /><br />All on [url]\"http://lovkullen.net/Emma/Resources.html\" target=\"_blank\">Emma\'s web site</a>.
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