Thread: RFS-81
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Old 04-05-2005, 09:20 AM   #13
SpitBall
The Magister
 

Join Date: March 17, 2005
Location: Minnesota
Posts: 110
I understand about developing the NPCs. But some - like RFS-81 - are already quite powerful by the time a party runs into them. (and he was BROKEN when we first picked him up!). Saxx hung out with us for a couple of levels, so developed a bit - but my bard was more powerful. Maybe the issue is timing to some extent - NPCs that are far below the experience of the party are not that useful, unless they have some particular skill.

One of the main annoyances is that they don't take their armor and other equipment with them when they leave. Seems that they should take, at least, what they showed up with, if not accept any improvements that you might let them keep. For a time, I was switching NPCs quite often - just to get a sense for how each class and race worked - and having to lug around all their particular armors and weapons was a nightmare!

In the end, I focus on the same two that you, Dinkum, have settled upon - Vi and RFS-81.
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