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Old 04-21-2005, 04:01 PM   #16
DinkumThinkum
Dungeon Master
 

Join Date: March 30, 2005
Location: Luna Penal Colony
Age: 78
Posts: 78
I just put three points per level into my Gadgeteer's Locks & Traps skill right from the start, and gave her a Thieves' Buckler (bonus to L&T) when I found one. Never had any real problems with locks or traps in the game.

I think I had another character cast Divine Trap a couple of times when my lockpicker was doubtful about some components of a trap, but other than that she did just fine on her own.

Keep in mind that the Locks & Traps skill depends on both Intelligence and Dexterity; if one or both of those is low, that will hurt your character's performance with locks and traps.

See the "Rogue with dodgy lockpicking skills" thread for a recent discussion.
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Morrowind modder resources:<br /><br />PotionSaver script for Companions and other NPCs<br /><br />Teleport disable/trap and banishment scripts<br /><br />Morrowind mod:<br /><br />Unarmored Corrector V01 (for players)<br /><br />All on [url]\"http://lovkullen.net/Emma/Resources.html\" target=\"_blank\">Emma\'s web site</a>.
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