Is having a character repeat a task - like inspecting a chest - over and over and over again actually "training" them? Or do you "train" by using your skills in more constructive ways while pursuing the goals of the game?
To some extent, this is the personal choice of the player - but, is there any tangible difference in how the character develops? Personally, I find the repetitive action method far too tedious, but I am wondering if there are other drawbacks, as well?
I suppose that, if there were a concept of the characters aging, then one might find that endless inspections to gain lock-n-trap skills would cost you time. But, I don't get the sense that aging plays much of a role in Wiz8. Too bad.
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\"The great legacies of the 20th Gregorian century are the domestication of humanity and the economic advantage of superior firepower\"
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