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Old 12-15-2001, 09:47 AM   #6
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Sorcerer and Monk.

Traps? The Monk can Detect Traps, and when a trap is detected, the Sorcerer can be the 'Bomb Squad' and trigger it safely since he/she will have a buttload of spell protections.

Locks? Use a Knock spell, you will have to assume that the Sorcerer is soloing.

Health? The Monk has Lay on Hands and when you add in the fact that there are only two of them, that means that there will be plenty of Health Potions to go around. The Sorcerer will barely get hurt, even more so since there is a Monk to protect him/her now.

The Monk will be like a magic shield for the Sorcerer, what with his/her magic resistance. The Monk is also a formidable melee fighter and when he/she gets his/her ToB HLAs, he/she will rock the house with his/her fists of fury.

It is almost a match made in Heaven. [img]graemlins/hehe.gif[/img]
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