i'm planning to finish SoA and ToB with a 4 players party (multiplayer, of course).
with the help of several other gamers, i've decided to create:
1) a Ranger/Cleric (half-elven, multiclass) - my fav class. he's capable of doing everything, from killing mages (insects spells), turning undead, to killing grunts (dual-wield meele). AND, he has both cleric and druid spells. Profs: *** in 2 weapon style, ** in flail (for the Flail of Ages) ** in maces (for mace of disruption +2) and ** in war hammer (for you-know-what

2) a Sorcerer (elven) - i've been told that he rulz, so i really want to try him. Profs: * in QS (magi) and * in slings (that +5 sling...)
3) a fighter/illusionist (gnome, multiclass). the most interesting class, never tried it before. he's good because he is a specialist mage thus getting more spells(no necromancy spells though). Having one more mage in your party then your sorceror is good because it helps your sorcerors spell selection. Being a gnome is good cause you get better saves than a human. in higher levels i think he'll be awesome because the combination of GWW + Time Stop. Profs: *** in 2 weapon style, ** in long sword, ** in axes, and eventually another ** in scimitar/bastard sword (which is better?)
4) a fighter/thief (halfling, multiclass). I choose halfling because of their excellent saves and outstanding thieving bonuses. I have 19 dex so he'll be able to be a really good thief straight from the start of SoA, able to put 110 in detect illusions, so i don't need true sight. because he can choose from fighter and thief pools, he is nearly perfect - able to cast from scrolls, able to use the legendery Carsomyr, able to backstab for godly damage. i can only imagine him with GWW + Backstabbing or Assassination + improved haste...
Profs: ** in 2 handed weapon style, ** in two handed weapon (carsomyr) ** in QS (ram, for backstabbing

and ** in crossbow (firetooth)
so...
what do you think??
looks good? is it balanced enough?
any tips are appriciated...