Okay. I caved. I still can't get much farther than before, despite all the good advice I've gotten. For whatever reason, my bishop, 3 hybrids, gadgeteer and bard just can't get the job done.
So, I am now trying a slight variation on Flamestryke's basic party suggestion. I'd welcome any thoughts.
Mook - Male - Fighter (Specializing in Sword and Modern Weapons)
Dracon - Male - Fighter (Specializing in dual weapons and Sword)
Lizardman - Male - Fighter (Specializing in dual weapons and Axe)
Human - Male - Priest (Mace and sling)
Felpurr - Female - Gadgeteer (Lockpicking)
Faerie - Female - Mage (Darts)
The one thing I see this party missing is someone I can rely on to throw bombs, etc., when the time comes. I'm trying to build up the priest and mage through combat practice, but it is slow going. I obviously can't waste attribute points to build strength or dexterity for either of my spell casters, at least not yet. I probably shouldn't add skill points there at level upgrades either.
Can I live without it? Should I start upgrading my mook fighter (who has the highest dex (but lowest strength) of the fighters?
Unrelatedly, I am considering taking this party to the Umpani camp before Arnika (to get some modern weapons and ammo, and some of the better spellbooks for my mage). Here's a chance to talk me out of it. Any takers?
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