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Old 08-26-2004, 09:51 AM   #20
Tyros the Demon Slayer
Elite Waterdeep Guard
 

Join Date: August 21, 2004
Location: New York City
Age: 54
Posts: 26
It sure is good to feel "wanted" by all of you offering this advice. Thanks so much.

I am a little hesistant to play the three mook-fighter option. Call it role-playing purism, but that's never been a type of party I liked. (I could never do it in Wizardry: Proving Grounds, either).

Let me ask this -- does the Mook-only stuff that you guys mentioned above work for classes other than fighter? I might feel a bit better about my group if the Three Mooksketeers (sorry, had to), were a Fighter, a Ranger, and a Gadgeteer? I suppose, if it mattered, one of them could be a psionic.

I am fully aware of the benefits of the Level 2 Mage protective spells. I've tried getting/using them from a Samurai a number of times -- I'm guessing that the level you cast them at is important, which clearly my budding magic user cannot do.

I also promise to leave that poor Battering Hogar alone the next time I wander into N. Wilderness. At least until I'm L11 (for the first time).

Oh -- one other random question. I always talk to the Mook in the doorway in Arnika. When I have a mook in the party, one (temporarily) goes on vacation from my party. Do I lose all three of my Mooks if I have more than one in the party?
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