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Old 08-22-2004, 09:00 PM   #4
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
Better is to Stealth everyone. Just take one level, preferably L5, as Rogue (esp if you also want high Shield) or Monk/Ninja (if you want to do some Crit training). Best scenario is 6 or more seekers, either in the Ramp Room or on the Beach, where you can get to the very edge of Thrown range--they do very little damage and hit rarely from that far. It's also good if you can Sleep or Freeze them long enough (2 rounds) that combat will end, so you can save without killing them. The problem with Spiders is they paralyze.

Shield: see above.

Reflextion trains largely the same way, but since that doesn't usually happen til later, Millipedes are good for that, or frogs, or whatever mosquito types stay at Thrown, all in the Swamp.

Iron Skin can train simultaneously with any of the above, as long as they're still hitting you occasionally.

Iron Will can train that way, too, but it's much faster to just keep clicking the gas trap on the Mindblast door--the guards there will retreat (and stay retreated) if you drag a combat into the hall near them. This is the fastest training in the game, just about 20 mins of real time to max.

Locks and Traps--just keep clicking the magnifying glass on the chest-trap interface. This takes a long time; i read a book while doing it, using the sound effects to tell me when to click again.

Magic: (First step, get some Mana Stones)

--Alchemy/Wizardry and Earth: My fave is the 8-pin Bank Vault Door, just keep throwing PL1 Knocks at it. When Alchemy gets to 50, mix up a bunch of the series: Heavy Heal--Cure Disease--Renewal, and Pandemoniums, too.

Divinity/Psionics and Mental: Charm a merchant who'll buy your Mana Stones so you can recharge them and keep going. Mindread takes about 3 times longer to cast--you have to wait for the response--and doesn't really go any faster than Charm. Once again, many spells at PL1 trains faster than wasting all your mana on a seventh as many castings.

Other Realms can be worked up in combat. I like to do this in conjunction with Reflextion training, just casting the highest spells i know at PL1. If you have any SP regenerating items (eg Nebdar, Robes of Rejuvination, Infy Helm), you can do this for a long time, rotating through all the realms. I like to aim area spells to only affect one of the enemy, so i can then heal it to continue (and you can throw Guardian Angels onto the enemy). You can also cast Combat Buffs, and condition spells. If your Stealth is high, though, you should do some kind of damage every other round, so the enemy stays put.

NOTE: No credit accrues toward Skill increases if you cast needlessly. (Cure Disease on a healthy Character; any Buff at the PL that's currently in effect, etc.) Corollary to this is getting the most possible out of casting travel buffs by casting first at PL1, then 2, etc, until you've cast 7 times.

Combat skills train in combat only. If i think my combat skills are lagging behind my level, i'll equip the cheapest weapons i can find of the type i want to practise with and fight some really long battles. Missing is just as good as hitting when it comes to skill increases.

Artifacts can be practised with Maidenhead and Helm of Insight at any Merchant who'll buy them for recharging. Mana Stones will also increase Artifacts pretty fast, and you don't have to be a Caster--just use them on one who has less than thier max SP.

EDIT

OOPS! forgot MUSIC: Viola D'amour on He'li til you pass out and repeat.

Engineering: Searchlight and X-ray Scanner.

[ 08-22-2004, 09:11 PM: Message edited by: Scatter ]
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