Hi,
I am still playing W&W ( don't know why ,it doesn't make me feel like W8) so I couldn't resist to start a new party this weekend. Again on expert, this time without magic-users. They are lvl 10 now .
1: Mook Bard (to lvl 10) -> Fighter (Giant's Sword, lower instruments)
2: Fairie Gadgeteer (to lvl 10) -> Rogue (Staff of Doom, lower gadgets)
3: Dracon Rogue (Dual Stiletto, Bombs)
4: Felpurr Bard (Fang, Thieves Buckler)
5: Dwarf Fighter (Mauler, Diamond Eyes)
6: Human Gadgeteer (Omnigun and Gadgets only)
The Fairie and the Mook have nearly maxed music and engineering and the mook has Puck's Cap so I think they'll work well after I changed their profession. The biggest problem is the money now.
The other is locks and traps. I tried to open the chest near Barlone. It tripped immediatly and I stood " inside" an earth elemental lord. A 89 HP rogue was killed with one hit. Fortunatly I could escape with four dead characters.
So I ran to the Umpani and bought some Armorplate and Missile Shield Scrolls.
They are really neccessary now. Every stupid plant hits with its spikes and make my members poisoned. The next problem'll be magic protection. I have no scrolls and the Mandolin can only be reached through the mine tunnels. The first improvement was the sax, so I hope my members do not always go afraid or unconsious after a terror spell of a level 4 sige.
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