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Old 05-06-2004, 01:52 AM   #2
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
Lots of debate about this. I'm always for dual-wielding when you can, but many others aren't. There's also the considerations of avilability. Usually, though, it's smartest to use the weapon classes that take advantage of your chars' bonus skills. For Rangers, that's in Ranged Combat, so one recommendation for them is only use ranged weapons. But they can also wield some nice close weapons as well. I often give a Ranger a spear as well as the best bow i can find. (you graduate fairly quickly to, say, Mystic Spear)
Valk bonus is in Polearm, and there are a lot of nice ones around, but many are noticably slower than, say, swords.
Samurai is easy--Sword bonus=swords. The best weapons in the game are swords, so this one is lucky. Wakizashi then Enchanted Wak for the secondary, and whatever you can get for primary. There is a sword you can get to about halfway through that's Sam only and nicely powerful.
Bishop: Staves. No bonus, but there's a very nice cursed staff, and the curse means less to a caster, who can use spells at distance and doesn't have to swap weapons.
Rogues get multipliers for backstabbing, so anything they're allowed to wield that has a point to thrust with...Daggers are nice, but the most damage can be had with a Sword and a Dagger.
Priest: Well, i'd say staff if you didn't also have a Bishop. Give one of them staves, and the other maybe mace/flail. You can use Whips from the back, and there are a couple nice whips available. There's also a couple very nice maces, so if you can work your formation in such a way as to have more than 3 engage at Short range, do. (eg not using the front arc at all, instead put your protected char(s) in the back wedge and others in the flanks/center)

And dump Myles. Please.
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