Never really like samurais. THe wizardry spells always seem quite weak when you get them 4 levels late, as there are quite a lot of direct damage spells, and after that a samurai is just a weak fighter. It seems a bit much to try and raise sword, dual (or shield), CC, CS, wizardry and the realm skills i need (i'd probably only go 3/4 though) but that doesnt conpare favorably with fighter mace/dual, CC, RC and bow. Spells like paralyse could be useful but my bard gets a freeze all instrument and gadgie can use duct tape relatively early on single big meanies. Plus the fighter has those extra hp i will need to hold off tough meleer's as im not raising vit so i can focus on dex/sen/spd/str. Anyway i started now [img]tongue.gif[/img]
Got to the end of lower monastery, only lost 3 hp and that was aginst gregor. Its helped that i can kill monsters from a range and they are mainly melee. Im not looking formwards to juggernaughts etc. on A-T road though...
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