This will probably be my final update.
My party (lvl 20 ATM) now owns most of Dominus.
Things I have learned/ would've changed had I known better:
1) The Staff of Doom can only be removed (without spell) by a Level 16+ Bishop.
2) If I ever run a staff fighter again, I'd either dual staves from the beginning, or use a sword until I get the Doom. I felt far too powerless for a good portion of the game.
3) I'd have a locks and traps guy other than an RPC. In my current game, I cannot dismiss Saxx because nobody else in my party can disarm traps. While a lot of traps aren't deadly, it's the ones that take your money and destroy your potions/scrolls that pose the real problem.
4) A powercasting priest is a very weak offensive character for 80% of the game. If you plan to use magic as your primary attack, it would probably be better to have a priest/mage bishop. My priest has a lot of spell power but it seems a bit wasted.
5)Any spellbook you find that you know you can't buy anywhere has to go to your bishop, even if the bishop isn't currently studying that spell school. I made the mistake of giving the early-found Book of Stamina to my priest. Nobody seems to sell it anywhere. My Bishop (lvl 20) still doesn't know the stamina spell, my Priest has no more spells to earn, so my Bishop misses out for no good reason.
Overall a fairly powerful party, but not THE party.
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\"Sometimes the truest of all things are the very things that cannot be.\" - Kylospylon, 12/12/03.
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