12-13-2001, 07:08 AM
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#9
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Guest
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quote: Originally posted by Lukivah:
After reviewing the mages entire spell list i've come to a conclusion, necromancer not conjurer is the way to go. What spells do you lose as a conjurer? wizard eye(scout extraordinaire/you use this to guide your summons but if you make a conjurer you lose this spell!), true sight(in every sorcerers spellbook, if they waste a spell slot on it it must be good and it is), identify(if you have an evil party edwin cannot use identify spells either, you're stuck to 3 identifies a day so unless you like resting every other minute goodluck), farsight(very fun spell especially if you've already played through the game and know where everything is, this way you can pinpoint where that enemy mage is before you go into the battle, also another summon guider). Now looking at necromancer, if you go necromancer you lose illusion spells. so you lose what? mirror image? stoneskin is all my mage ever uses. invisibility? yeah, ive cast that a total of 0 times during all of my games. only real spells you lose are project image and simulacrum, simul sucks because of the 60% thing. project image is a loss if you're soloing yes, if not its just a novelty item/spell.
whelp thats just my opinion, comments, feedback?
Illusion spells are some of the best especialy when you tank your self up with all the hiding spells.
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