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Old 02-01-2004, 02:45 PM   #5
Marmot
Elite Waterdeep Guard
 

Join Date: January 6, 2004
Location: Köln
Age: 49
Posts: 19
Thank you for the good advice. Yes, I see now that changing at level 25 probably won´t make much sense - even with the Cane, a front fighter with 69 hitpoints and a wand/staff ability of 7 is of rather limited use, I suppose.

Well, the reason why I´d like to change something is that I´m unhappy with my party conception. I did not understand the function of class skills, so I did not learn dual-wield with my Paladin and hand-to-hand with my Monk. On top of that, the Monk is still far from reaching 100% with an attribute, so when he levels, I must put all of his skill points into the magic branch. Now I´m wondering ... should I dump him and create something new, or hope for the Ebon Staff to make this character happy and strong when I find the gem?

I built a dual-wielding Samurai, but made the mistake (?) to have him use two swords - the Wakizashi´s damage is pathetic of course, and now I wonder: Is there anywhere in the game a good magic weapon of that type? If there´s not, maybe I´d better let him use a Dagger in his backhand, in the hope that he´ll catch up in skill ...

Still, the party is far from weak, I for example killed Nessie when I was at level 12/13, and somehow even got those large numbers of Depth Dwellers dead without ever resting underwater. It´s just that I feel disgusted when I look at those mishandled characters.

Another idea: Wouldn´t it make sense to have Monk and/or Paladin change class to Fighter? This will change the class bonus to something useful, and even add Berserk attack ... I´m just afraid that my party may become too strong after that .

Well, these are my thoughts ... would be great if one of you could give me some input - ideas how I might be able to make the game as enjoyable again as it was in the beginning.
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