I think Wiz 8 is easy at the end because the enemies rely so much on magic, which by that time you're almost immune to even before you get element/soul shield up. Similarly, magical damage spells are only really good for taking out weak monsters when you're strong. 3 fighter type characters eg. android and 2 others can destroy any enemies with more ease.
The only threat at the end was the small chance of an enemy death spell happening to kill one of my characters, or of Pee Wee knocking a couple out, and then stomping them, but my party wasn't going to lose. I was trying to complete the game without any deaths (I had 2, both against Nessie), which is why that worried me.
Any Wiz 9 should have a different magic system, which allows spells of any power to be cast, if supplied with enough mana (or something similar), so that magic remains potent. It would also give more options of playing style, but might be a bit too powerful a mechanism if people could regenerate mana just by camping.
I also found the Rynjin tricky, and waited a long time before I could get to Bayjin, and even then I had real problems with the sprites there.
[ 02-01-2004, 04:52 PM: Message edited by: Rawhide ]
|