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Old 01-27-2004, 01:21 PM   #8
Dang
The Magister
 

Join Date: January 2, 2004
Location: Austin
Age: 55
Posts: 125
I think the objective of Legacy of Llyllgamen was to get a couple or three objects (won't mention them, just in case you do get to play it) in order to stop the dragon Llyllgamen from causing catastrophes that were destroying the lands in which the first four (or five) Wizardries took place. One facet not mentioned above was that you more or less HAD to transfer characters from Wiz I to Wiz II, as even the first level of the dungeon was quite a bit tougher than what 1st levelers could handle. Another interesting factor was that in Wiz III, you could transfer in old characters, but instead of getting them, you got their 1st level descendents along with their heirlooms (i.e., their good equipment.) Anyway, I think that's how it worked.

Back in Wiz I-III the only classes were: Fighter, Mage, Priest, Thief; who could advance into (or with some of these classes you could get lucky and have enough points to start as) Bishop, Samurai, Lord, Ninja. Wiz IV, of course, only had Werdna, but the characters you fought against were the traditional character classes from I-III, and supposedly were teams sent in by Wiz enthusiasts.

Wiz V made some changes; for the first time you got new spells, and there might have been a few new classes? I never played that one much. It was only with Wiz 6 that you got the full complement of classes and races we are all familiar with (oh, forgot to mention, races for wiz 1-3 were human, elf, dwarf, hobbit ... maybe gnome?).

Personally, even though I logged in hours of playing Wizardry I - III, and they were pretty cool for their time, I never really really enjoyed Wizardry until D. W. Bradley (maybe he had some help, I dunno) revitalized the system with 6. But, hey, you may love them, especially if you get into training, cause you kind of have to have that ability to endure repetition to do well in those games. In my slacker, never-actually-finished-any-of-them-except-I opinion.

Incidentally, there are a few custom-made Wizardry I scenarios floating around. I think they can be found on Snaferu's Wizardry site. They require and Apple IIe emulator, but he provides one.
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