Wizardry: Proving Grounds Of The Mad Overlord was the first in the series. You were hired by Werdna to plod through a 10-level dungeon and retrieve an amulet from the evil Trebor. Werdna and Trebor were Andrew Greenberg and Robert Woodhead, the game's creators.
Wizardry II: The Knight of Diamonds was something of a sequel, but not much. You had to import a party from the previous game (no char creation here), and hack through a smaller dungeon, picking up pieces of the armor once worn by the Knight of Diamonds.
Wizardry III: Legacy of Lyllgamn (sp?) was unusual in that you had to create two teams, one good and one evil. Certain areas of the dungeon were open only to one kind or the other (neutrals could go to any of them). Each team retrieved a globe, and the two globes were then merged into one. This allowed one team to get to the end. Unfortunately, I no longer recall what the main objective was.
Wizardry IV: The Return of Werdna had you playing the part of Werdna, who hadn't actually died way back when. You worked your way up through ten levels of dungeon, then adventured around a castle. The game had multiple endings depending on your actions and choices during play. Most interesting feature was that, as Werdna, you could summon groups of monsters to help you fight the parties of adventurers trying to prevent you from leaving the dungeon.
All these games had no graphics to speak of. The visuals were similar to what you see in the retro dungeons, and monsters were representd by small portraits.
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