In discussions about Bishop-building, I recall people saying things like, "once you get Psionics (or Wizardry or Alchemy) above Divinity, then you can't train-up Div. anymore". Well, since my level 10 Bishop is currently in a state where Wiz. and Alch. are in the high 80's, Psi is in the 60's and Div is a paltry 34, I was hoping there was a way around this .. and it turns out there *is* a nice trick for boosting Div, namely casting "Make Wounds" repeatedly.
To elaborate, every time you are "in control" of a battle (i.e. against wimpy mons., or when you have paralyzed, webbed, "insaned", or otherwise incapacitated your foes) have all your bashers and snipers do defense and/or heal, and cast "Make Wounds" at lev. 7 (or highest green/yellow lev), with your Bishop. I have found that if I do it 3 or more times in a battle, I almost always get a Div. boost after the battle ... that is why my Div is at 34 .. it was at only 20 when I started gaming last night.
A couple of other things ... 1) I am pretty sure (although I have not tried it) that any other spell that is "Priest-only" (i.e. only in the Priest spellbook) will do the same trick .. I stopped looking for such spells after I found "Make Wounds" since it is cheap and at least moderately useful. 2) Does anyone know if you can raise a skill by more than 1 point per combat round? I have always assumed not, and so after 4 shots of "Make wounds" I turn my bashers and snipers back on and let them do the mopping up.
I thought about putting this in the tips thread, but I thought it was a bit too focused on Bishop dev., which I have seen talked about quite a lot in this forum recently. Should I move it into tips?
[ 01-22-2004, 11:04 AM: Message edited by: sponkly ]
__________________
\"Why are you so unpopular with the Chicago police department?\"
|