Quote:
Originally posted by ferro287:
This is obviously only true when you choose to switch between short and extended weapons, or use cursed weapons for meelee. ... Not that everything makes sense there, but that paragraph doesn't do the system justice, imho.
|
Most sufficiently advanced tactical turn-based combat actions explicitly provide a "delay" action to handle this exact situation. Logically, if I see the enemy coming towards me, and I think he'll reach me, AND it's my initiative round, I should be able to delay until he arrives before taking my swing. If I'm wielding a +5 Sword of Viagra and carrying a plain ordinary Sling of Limpness, then it's a perfectly reasonable choice to want the engine to allow me to not have to use the ranged weapon -- but not require me to lose my swing (if the enemy comes in range) either.