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Old 12-17-2003, 12:04 AM   #4
sultan
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it's just a game, the people who complained really ought to lighten up about these things. robert jordan's book series, the wheel of time, contains the kind of magical differences i described regarding fire and earth vs. air and water, and nobody's outlawing books, or that series.

also, i didnt see anyone complaining about threads discussing additional spells, items, races, or classes, any of which adds complexity, and richness, to the game.

right now, there's really no reason to pick men or women in the game - you might as well have it genderless. i thought it would be interesting to see what kinds of ways all y'all would come up with of creating some of the aforementioned richness.

some more ideas:

how about lizardmen having 5 more vitality and lizardwomen having 5 more strength (they're the dominant in that species)...

maybe gnomish men have 10 more in artifacts to start the game, but gnome women 10 more in communication

a women-only bow for rangers that gives 10% IK
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