12-14-2001, 02:42 AM
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#26
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Ironworks Moderator 
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Quoting from the FAQ,
Man, the cutting and pasting was a b****... ...
quote: Special Abilities:
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Your main character (Protagonist) starts the game with the special abilities that he/she had in Baldur's Gate. THESE ARE NOT SET IN STONE. If you created a new character from scratch these will be: (based on main character's Alignment)
Lawful Good:
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Cure Light Wounds 2
Slow Poison 2
Draw Upon Holy Might 2
Neutral Good:
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Cure Light Wounds 2
Slow Poison 2
Draw Upon Holy Might 2
Chaotic Good:
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Cure Light Wounds 2
Slow Poison 2
Draw Upon Holy Might 1
Vampiric Touch 1
Lawful Neutral:
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Larloch's Minor Drain 2
Horror 1
Slow Poison 1
Draw Upon Holy Might 1
Vampiric Touch 1
(True) Neutral:
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Cure Light Wounds 2
Horror 1
Slow Poison 1
Draw Upon Holy Might 2
Chaotic Neutral:
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Cure Light Wounds 2
Horror 2
Draw Upon Holy Might 1
Vampiric Touch 1
Lawful Evil:
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Cure Light Wounds 1
Larloch's Minor Drain 1
Horror 1
Slow Poison 1
Draw Upon Holy Might 1
Vampiric Touch 1
Neutral Evil:
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Larloch's Minor Drain 2
Horror 1
Slow Poison 1
Draw Upon Holy Might 1
Vampiric Touch 1
Chaotic Evil:
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Larloch's Minor... 2
Horror 2
Vampiric Touch 2
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