wizardry is woefully short on the differences between males and females - not that there should be more to make it more realistic, but rather because it adds depth and character to the game and strategies...
so what are your ideas for spicing up male and females? could be items, classes.... two ideas to get you started:
female spellcasters should start with a few extra points (5?) in air and water, males with extra in fire and earth.
male humans should start with higher strength, but females 5 extra bonus points (let's face it, they're better than us at whatever they decide, and dont bother arguing about it).
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