Thread: game mechanics
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Old 12-12-2003, 11:01 AM   #3
dplax
Jack Burton
 

Join Date: July 19, 2003
Location: an expat living in France
Age: 40
Posts: 5,577
Quote:
Originally posted by Rawhide:
1. Does anyone know the statistical distribution used for calculating damge dealt?
2. Powerstrike apparently increases probability of the high numbers. How does it affect the distribution?
3. Is it the same for spell damage and powercast?
4. How do magical resistance/ armour fit in?
5. How does the game decide if penetration has occurred?
6. What's the difference between the various attack modes (bash, lash, swing, thrust)?
7. Does anyone have monster spawning tables like they do for treasure generation?
8. Why do enemy spellcasters always have enough mana for level 7 spells no matter how many they've cast and even if they have nasty draining clouds on them?
just numbered them for clarity

1. I don't.

2. I think powerstrike would rather be a multiplier

3. Powercast does do the same thing as powerstrike, but also increases the amount of time your spells last.

4. Magic resistance eiter totally negates an attack or reduces its effectiveness, probably the same is true for armour.

5; Probably depending on your attack rate and opponents armor.

6. I haven't noticed any difference.

7. I don't know of any.

8. Don't know.
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