when you get down to two or fewer characters then things change quite a bit and so called "cheese" tactics aren't so cheasy.
I've tried the solo ninja ranger route (Mook), though most of my levels were as a Bard. (1st level as fighter then continue with a bard, then switch to ninja for training stealth and critical melee, then switching back to bard, and finally finishing off with a ranger.) One thing I found with this is that a ranger with lightning arrows and a doubleshot crossbow is more damaging and provides a higher % of criticals than most melee weapons provide. (particularly when factoring in additional ranged attacks b4 melee range.) On the otherhand they suck-up the vitality, so when switching to melee I always go with a pair of stilletos for the critical.
Its interesting that people comment on problems with weapon skills. Arnika alone allows two possible avenues to up your melee/ranged skills to 100 rather quickly, and general use alone should provide rather rapid advancement. So at least from my experiences, you really shouldn't factor in these types of skill increases negativly. (Note however: class plays a big role here, and not just with number of attacks/swings - trying to up a melee skill quickly in a strictly magic class does indeed take a while.)
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