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Old 11-10-2003, 05:33 PM   #11
sultan
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starfire has a great point about the fighter and rogue, as opposed to lord or samurai.

there is another thread discussing good parties to start with. part of the problem is how does one (ie you) trade off learning about the game against powering through and winning?

wiz 8 is complex, and some stretches can be awfully cruel, where more than little luck is needed (the arnika road around level 6-8 may be the worst for that in all the game). having said that, the more you know about the game, the easier it will be.

so one way to look at your current party is as a learning experience. learning about wiz 8 combat tactics (terrain, weapons, spells, party formation, etc.), learning about strategic approaches to character development, and learning how the different characters work together as a party.

if, on the other hand, you want to have an easier run through, a party composed of easier to develop classes (eg fighter, fighter, rogue, ranger, priest, mage) will have a better time of it.

and, definitely, you arent alone! most, if not all of us, ran many (personally, that means dozens) of parties before we found one that we could take all the way through. and once you get the hang of the complexity and subtlety, you'll find ANY party playable, then the fun really opens up

so stick with it! wiz 8 turns out to be one of the most rewarding game experiences around.

good luck - and if we can help, we'll sure try [img]smile.gif[/img]
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