great update, KR. i'd completely forgotten that high-stealth benefit of everyone standing around. it's totally huge through the mid game. later, as the monsters get tougher, they're harder to fool.
my similar party has both ninja and monk throwing, as well as the rogue using crossbow. by the end game, they were as deadly from range as a beefier party all using crossbows.
later, when you get a better sword for your rogue, you'll find her really doing the lion's share of damage. but those multiple attacks, and natural crits, really add up for the monk and ninja. so i'll be interested to see if you have a similar experience as i have - that all 3 contribute pretty equally to kills.
keep us posted!
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