chaostheorist is exactly right. what looks like an overwhelming number of skills early, particularly for casters, will quickly build up through practice.
your strategy of casting as much as possible will yield big results. keep in mind that it will be easier to learn skills if you have built up the attributes that control your ability to learn the skills. in the case of casting, that's intelligence and piety. for some spell books, dex is important (alchemy) or senses is important (psionic).
numerous testers at the board have reported that building intelligence is enough if you cast often. so make sure those casters run intelligence right to the top. you will find that around levels 8-11 (for the mage) and 11-14 (for the bishop), with the higher intelligence, wider access to more spells, and more frequent combats, your spellcasters will go through a massive transition, from 25+ in the realms skills to 60, 70, or even 80+ in frequently used colleges.
regarding rogue development, drop points into those things the rogue learns slowly. if you build up strength and dex, for combat purposes, you will probably find it more efficient to drop points into close combat and dual weapons, as they will build more slowly (since they rely on intelligence). i also agree with CT that stealth will learn quickly on its own and that your spellcasters will provide ample support, mitigating the need to build locks and traps to any significantly high level (say, no more than 30-50).
finally, i would add that the priest doesnt get a whole lot of fantastic attacking spells at the higher levels. so you are probably better off not developing intelligence and, instead, focusing on your fighting skills. the buffing spells the priest gets dont really require high spell casting skills nor powercasting ability.
good luck, i hope you enjoy the game as much as the rest of us do!
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