Thread: Locks and traps
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Old 10-02-2003, 10:09 PM   #2
Ziggurat
Symbol of Cyric
 

Join Date: November 4, 2001
Location: Baltimore, Md
Age: 71
Posts: 1,106
Some chests are worth it, and the rogue is one of the best fighters. You say the loot isn't worth it later, because by the time you have developed the skill you are much further in the game. True. I didn't like rogues at first because they didn't do magic. Changed my mind. Yes, you can do without, but it always makes the game easier to get booty. They put you one step ahead of a non-rouge party. And even if the stuff is not great, you can sell it.

One suggestion is to build someone up as a rogue until you feel they are good at locks, maybe at 60. So the knock knock and divine traps makes them powerful. Then switch classes to something you like better. And you gain stealth along the way. A good trade-off. My 2 cents.
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