Thread: Gregor
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Old 09-22-2003, 12:07 PM   #9
EEWorzelle
Manshoon
 

Join Date: October 25, 2002
Location: Gilbert, Az
Age: 73
Posts: 234
Yes, the Level 2, Blinding Flash Spell is effective about... 60% of the time. It is tricky to manage the timing of it, because Gregor always runs.

This can be used as an opportunity to get away clean, back to Burz, if things are going poorly, but Gregor will be close to full strength when you return if you do that (fast natural recovery).

A couple games I chased him when he ran, which was always a mistake. Done right you can attack him as he runs, and as he returns. He runs farther per turn when he is running toward the party, rather than away. If he runs twice, before returning, he will almost reach the party in the next charge. One nice thing about the "pinprick" spells (Energy Blast, Frost, Acid Splash, Make Wounds and Mind Stab) is that you will keep the mana and not cast it unless you can reach and damage him with it. It can fizzle if cast in the yellow, orange or red, but will always hit if cast successfully.
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