Farseer, the weapon skill helps you hit and penetrate with that kind of weapon. It also affects the number of Attacks or Swings (don't remember which, or maybe it is both), when using that weapon.
The thing is that Weapon Skill is not the only thing that gives you that. There's Close Combat, Senses, Strength and Dexterity. After a certain point, your "To Hit" is high enough so you usually hit, and adding additional "To Hit" capability (or taking it away) might not be that noticable. In stead of missing one Swing every three Attacks, you might miss one every two Attacks, for example. Penetrate is similar. Once your attack penetrates it penetrates.
Go after some really tough foes, where the effective To Hit and Penetrate are decreased by their level. Then you may notice a difference between having and not having that Mace Skill for Diamond Eyes.
Allstargoaly makes a good point also about the specific weapon. Diamond eyes has bonuses to both To Hit and Weapon Initiative, so that might be a compensating factor, also.
[ 09-19-2003, 12:47 PM: Message edited by: EEWorzelle ]
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