@ Wild Rose; the things i find important to train: Stealth, Magic Screen/Soul Shield (easiest way to get a higher value here is a Bard trained up to max in Music using D'Amore)/and Element Shield (this one is good for any Alchemy or Wizardry caster--train either School and Earth up with Knock-Knock). I also like to spend some time with cheap weapons around L8 in the Monastery--most spawns are Metalic Slimes, which are my fave combat practise targets: they are highly damage-resistant, so it can take plenty of swings, which is how you get skill increases. Plus they don't close, so you can get range and casting practise, too. Any time i run into something that can't hurt me much, i cast a lot of magic at power level one--you get lots of Realm and School increases for your mana that way. Plus, if you really like one particular target, you can heal it to be able to whack it some more, if it's in Thrown range. In fact, you can cast any spell that gives you a ? for a cursor on anything within Thrown. You just don't get any skill increases for trying to remove conditions that don't exist: poison the thing before you cast Cure Poison, etc.
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