Thread: new party ideas
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Old 09-14-2003, 06:41 AM   #4
sultan
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ravenmaster - can you give us some idea of what you like to play and whether you are interested in trying something new or refining a party to suit your style?

if you're just looking for general ideas, here's a few (and you'll note my love for bards)

small and balanced: bishop, bard, fighter, rogue. the bishop covers all the spellbooks, the bard adds some spellcasting depth, and the fighter and rogue bash and shoot.

magic heavy: priest, mage, alchemist, psionicist, bard, rogue/or fighter. the three attacking spellcasters make mincemeat of any large groups, the bard and rogue (or fighter) add beefcake against tough opponents, and the priest keeps everyone buffed and happy.

sneaky: ninja, monk, rogue, priest, mage. the priest and mage add the key buffs, while the ninja, monk, and rogue all rely on speed and criticals to do the killing (dual stilleto or fang/stilleto for the rogue). the mage's mass attackes help whittle down from a distance, too.

porcupine party: mage, alchemist, fighter, ranger, ranger, gadgeteer. try this one with slow speed races while running up dex and senses. consider replacing the fighter with a monk, or adding rfs, to add carry capacity for all those stones and arrows.

muscle beach: fighter, valkyrie, lord, bard, rogue, bishop. 5 tanks across the front with the bishop covering the buffs while the valk and lord contribute healing.

hybrid challenge: samurai, valkyrie, monk, ranger. covers all four spellbooks and a nice variety of fighting abilities, from the fast developing polearm of the valkyrie to the slower developing samurai and the critical-heavy ranger.

a thousand ideas. and you went and got me started. and i havent even suggested multi-classing!
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