Scatter is right on the money. The game needs spells, gadgets, instruments, powders, bombs, etc. that negativly effects magical resistance.
Furthermore I'd also like to see the chance of magical nullification.
The Shurkien of Disruption.
3-6 damage
initiative +3
to hit +3
adds 3 additional attacks per round
returns to thrower
15% chance of nullifying all magic within a 20 foot radius surrounding target hit for 3 rounds. (i.e. no magic in and no magic out + any magical enhancements or resistances cast are lost to those within the field - including the party if they are in the field or move into the field.)
Visible field
1 pound
usable by Ninja only. (available mid-game.)
Additionally it would be nice if you could utilize placed weapons such as traps or mines AND if you had weapons that acted the same way during battle i.e. they didn't hit or miss instead they landed in a particular area and would then hit or miss if moved onto during combat by ANYONE - party or opponent.
Caltrops of Paralyzation.
No damage
Initiative +2
no hit bonus or penalty
usable once per round
5 caltrops scattered in a targeted cone sectional falling radomly within 10 feet of target lasting until moved on top of, or until end of combat.
Paralyzation 15% for 5 rounds.
Flying creatures and swiming creatures immune.
Not visible
1 pound
usable by anyone. (available early on.)
Cloak of Cloning.
No AC bonus
50% chance of opponents naturally focusing on wearer will attack an illusion of wearer for that round. Calculated b4 every round.
3 pounds
usable by anyone. (available late in the game.)
Helm of Consciousness
No AC bonus
Immunity to knockout
Light weight - 2 pounds
usable by anyone other than while being fighters, lords, and valkyries.
(availabel mid-game.)
[ 08-28-2003, 02:00 AM: Message edited by: ScottG ]
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