Rodeoclown, you are not "spamming" the board with newbie questions. Rather this board is for you and those of us who stick around try to justify our continuing presence by helping out, here and there, when we can.
The key stategic element you are missing is Expert Skills. When attributes reach a natural level of 100, that opens expert skills. That is not a fact in your manual, but a poll of players a while back, on another board, thought it ought to be.
Senses, in particular opens up Eagle Eye, which, according the description, increases both the ability to hit and penetrate with a ranged weapon. This is great for the Gadgeteer's Omnigun.
Intelligence isn't bad, and is a controlling attribute for Ranged Combat and Engineering. However, the expert skill, when Intelligence reaches a natural 100, which is Powercast, does the Gadgeteer no good at all in my experience. In my first game, when I was just a newbie, I had a Gadgeteer that I maxed in Intelligence and then, at level-up, I increased the Powercast skill by three at every level up. It did nothing, there were never any increases through use and no observable difference in spell power (using Gadgets).
Intelligence, by the way, and Powercast, greatly increases the power and effectiveness of any spell (not music or gadget) caster's offensive spells. It actually increases all spells and, even with a Priest, I go for maxing Intelligence rather than Piety.
Good luck!
[ 08-22-2003, 06:30 PM: Message edited by: EEWorzelle ]
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