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Old 08-19-2003, 04:16 AM   #4
Deejax
Manshoon
 

Join Date: November 15, 2002
Location: Amsterdam
Age: 48
Posts: 248
[img]graemlins/thumbsup.gif[/img] You've got a good party if you let the bishop specialize in divinity and wizardry. Use you level up points to increase these schools.

Quote:
Originally posted by sultan:
for the alchemist, spells, spells, and more spells. run up intelligence (so they learn college skills and get to powercast) and speed (so they get in early with the attacks and buffs - buffs are protection spells for your party, such as element shield). when you buy skills, put 3 into the alchemy book until you reach around 50 (including the bonus, that's around 35-38 without), and the other 6 into the colleges until around the same time. then start spreading around into shield & staff, or throwing, as you prefer. remember: dont feel compelled to use every single spell point as you get the chance. there are lots of opportunities to buy spells up to level 4 throughout the game.
I never use points at level up to increase the realms (fire, water, earth etc.) because they tend to increase rapidly. I do increase the schools (divinity, psionics, etc.) to ensure the fastest possible acces to higher level spells.

About spell picks. It depends a bit on how fast you reach Arnika. Mostly I use some spell pick for "practice" spells and save some for the higher level spells because you can buy the lower level spells.

I like to develop the magic skills of my hybrid characters. Most of my parties contain a samurai that uses magic for the long range. Of course the ranger is better with the bow (ranged criticals rule!) so he will use his magic less. Rangers (and alchemists) do have the advantage that they increase their alchemy skill by mixing potions.

Have fun. [img]smile.gif[/img]
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