i spent a fascinating evening testing this further.... my results from the other day were just counting criticals and *guesstimating* hit rates. i decided to be a bit more scientific.
hypothesis: the ninja's CoC, with 15% instant, plus the ~5% critical strike bonus, should get about twice the ratio of criticals to the rogue's fang/stilleto combo, with 10% instant.
method:
i used the same party described above, ninja/rogue/priest/mage, with the priest mage on defend unless needed for buffing/healing, wandering ascension peak.
the ninja is a faerie, currently level 26 using CoC and Rod of Sprites (didnt have this before running around - a nice bonus from the test), with a critical strike of 121.
the rogue is a hobbit, level 28 using fang/stilleto, with no critical strike skill or assassin's cap.
i counted the results of each swing of the CoC for the ninja and each swing for both fang/stilleto for the rogue. i ignored any results for the ninja's off-hand weapon and the rogue's bow.
the results:
........ninja...rogue
swings....234.....374
hits......225.....357
misses......9......17
# IK.......25......20
% hit...96.2%...95.5%
% IK....11.1%....5.6%
both characters have 85+ in close, dual, and the individual weapon skills. so it's no surprise they each hit/penetrated 95%+ (although i didnt record it, i believe only 1 of the 26 misses for both characters was actually a no penetrate).
the percent instant kills for the ninja is almost exactly twice that of the rogue.
so, this would seem to confirm the 20%/10% hypothesis discussed above, at least in as much as the ninja gets twice the ratio of instant kills to the rogue.
of course, the burning question for me is why are these figures only slighly better than half what we expected (20%/10%)?
one thing i noticed (and something i didnt record) is that, after two level ups during the test (and maybe i shouldnt have executed them), criticals became a lot harder to come by, because instead of fighting level 24ish monsters we ended up facing a lot of level 30 and 34ish monsters. before the first level up, the small sample figures i had were closer to 14% for the ninja and 11% for the rogue.
conclusion:
i think we can safely say that 5% is the equivalent figure for translating a maximum (125) critical strike skill into the figures shown for instant kill for weapons. however, there are clearly other factors at play in ultimately bringing those criticals to fruition, with opponent level seeming to be the key factor.
[ 09-04-2003, 09:19 AM: Message edited by: sultan ]
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