Quote:
Originally posted by ScottG:
If my ratios are anywhere close to accurate then your still not getting 10% from a 100 in critical strike skill - (more like 5%) at least as the current stats stand.
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funny you quote that figure, scottg, as i ran across a post at rpg during the last week (when IW was down).
in a thread about how to develop samurai,
http://www.rpgdot.com/phpBB2/viewtop...ninja&start=15
there's a post by otter, about half-way-down, that reads
"Critical Strike can't add more than 4% to your chance to insta-whack, so i usually leave this one to develop itself. "
So it sounds like you get +1% to instant kill for each 25 points of the skill, with the ninja getting +5%, with their critical skill bonus.
As a follow-up to reading this, I went back and played my ninja/rogue/priest/mage party from just before they entered the cosmic circle.
The ninja is using CoC/winterwand (12 attacks, but only 6 at 15% instant, plus 117 critical strike skill). The rogue has fang/stilleto (12 attacks, all 12 at 10% instant, no critical strike skill or item bonus).
If the formula I'm interpreting from otter's post is correct, the ninja's six strikes would have a 15% + 4.68% = ~19.7%, or an expected value of 1.18 critical strikes per round (conditional upon hit/penetrate).
For the rogue, the 12 swings at 10% have an expected value of 1.2 critical strikes per round (conditional upon hit/penetrate) - MORE than the ninja with the *best* weapon in the game.
Even with the ninja's critical strike maxed, this yields the same expected value of 1.2 as the rogue with fang/stilleto.
So in running the group again, I would have expected the rogue and ninja to be about equal at achieving criticals, in this party. And sure enough, that was the case. I ran them for several hours and counted exactly the same number of criticals (and interestingly, the same hit/penetrate ratio) for both.
I realise there are a lot of IFs and assumptions in this, but it seems to confirm what was stated by otter, and indicated by scottg.
If this is true, it's no wonder the critical strike skill seems so whimpy compared to weapons that do 10% and 15% instant kill! (even for getting how difficult they are to level up - the rogue had 10% instant in both hands, and more strikes with each hand, long before the ninja got six with her 15% one-hand). In fact, it would completely substantiate not using hybrids just for access to criticals.
[ 09-03-2003, 07:14 PM: Message edited by: sultan ]