Quote:
Originally posted by EEWorzelle:
For each swing, there is a chance to hit. The AC of the foe is involved in this one. Level of the character may matter.
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In my experience, level does matter a lot. I just cleared most of Rapax Rift/Castel with a party that stopped levelling at level 11/12 (but with high skills), and my fighter had a hard time hitting them. I think the difference was much bigger than what i would expect for the lower fighting stats. In fact, he rarely did hit in berserk mode (but quite often without).
Another point to your math model:
After calculating the number of swings, roll up for an attack mode if several are available (swing, thrust, berserk, bash ...). I'm quite sure that the attack mode influences the chance to hit, and the damage done. This is clearly true for berserk.
Back in Wiz7, there was a table which attack mode has what modifier. And there was an attack form called melee, which worked much like berserk nowadays: double damage, but -6 to hit IIRC. In Wiz7, you could choose the attack form from the ones that were supplied by your weapon. I think Light Sword was about the only one which could be used to melee.