My favorite Gadget is the Water Cannon. It complements the magic-heavy party very nicely by also damaging all those in it's target zone about equally. I find it has about 70% effectiveness against resistance (90-110 range), late in the game, as compared to a fully powered caster with high Powercast.
I like the Magic Mirror, too, depending upon the foes. Note that it's limited uses can easily be replenished for you by a vendor.
Early on, the Lightning Rod is a key part of my party strategy for about half of the game. The Lava Lamp is very useful in the midgame.
Regarding Bard Instruments, I pretty much agree with the others. The only exception is that I rarely bring the one that casts Silence. With the magic-heavy party my defense against spells is already very good, so I would rather they cast spells than charge the party like they do when silenced (if also physically powerful). For physically weak enemy casters, in the late opening and midgame, I just try to kill them quickly with Fireball and Noxious Fumes, etc. That one's a race, before they can cast Elementals, give brutes in the party (like Piercer Modais) Enchanted Blade, and other nastiness.
Guardian Angel is also a very useful spell, because sometimes I use, or shift to defense in battle, rather than my usual attack strategy. The one that casts Armor Melt is good because that spell is still effective against resistance (how effective, I'm not sure).
[ 07-31-2003, 12:06 PM: Message edited by: EEWorzelle ]
|