View Single Post
Old 08-28-2003, 12:35 PM   #13
Wereboar
Baaz Draconian
 

Join Date: June 6, 2002
Location: Germany
Posts: 795
Well, my tests were made wit a gadgeteer with 100 in senses. Only 3-30 damage, not more.

Second, in the character sheet, you can see how much damage (per hit) a weapon does in the hands of a given character (depending on strength). Bloodlust doubles the displayed damage, as well any melee weapons in the hand of a berserking figher.

But the stated damage of the frontier phaser is the same, no matter if i use a character with 98 or 10 in modern weapons, with 100 or 55 in senses. The stated damage is also the same with and without ammo.

How did you make your tests? Mine were with a regular found frontier phaser, with the initial ammo, and some ammo i managed to buy. Did you create weapon or ammo with some external tool?
And, was the displayed damage different with and without ammo? And if so, did it depend on the amount of ammo?

Quote:
We all know that STR is important for additional damage on all weapon skills except for modern weapons, so it stands to reason that to keep the game balanced the designers must have substituted some other attribute for modern weapons
Don't agree. With my rangestrike-only party, one of the character used Blunderbuss (whenever ammo was available), the others bows/xbows. Blunderbuss was better for a long time (since you don't need strentg), but later with high strength the others were better. So it is balanced. If there was a way to increase the damage of Blunderbuss, it wouldn't be balanced anymore.
Wereboar is offline   Reply With Quote