EEW - I dont believe that class-less character development and strategic party development are an either/or proposition. Perhaps the history of computer RPGs has trained us to believe that - you are absolutely correct that single-PC games really need that richness to make up for the lack of party dynamics. However, I feel that the strategic decision-making could only get more complex and subtle if you had more control over the character *classes*.
another thing for my wish-list (again building on another computer RPG I've played):
17) random weapon creation
The first time I ran across this was playing Divine Divinity. Virtually every weapon in the game is unique, with a huge variety of damage ranges, stat bonuses, skill bonuses, etc, making replay even more varied. Of course, there are still certain guanteed, truly special unique weapons (a la Fang).
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