Thread: Monk
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Old 07-20-2003, 10:56 PM   #14
ChaosTheorist
Manshoon
 

Join Date: May 14, 2003
Location: Seattle
Age: 69
Posts: 163
Quote:
I'm not saying every fighter type should do the same as fighter; that would be boring.
Sorry; I was under the impression that you "fired" your Valkyrie party specifically--and exclusively--because they didn't do as much damage as you thought they should, and I thought I recalled a specific comparison to Fighters in that thread, and a comment about Fighters being the only worthwhile melee combatants in the game. My mistake.

Quote:
I know this might sound silly but, I actually like "winning" the combats! Ressurection powder is limited and because I'm anal I like classes leveling up together which means nobody dying.
No deaths ever? Then what's the point? The only way to achieve that on a first-run basis (as opposed to reloading a save from before the battle and doing the combat again...and again...) is to only fight when you have an overwhelming advantage; now THAT "would be boring". And even then you're not safe: critters with IK abilities or casters of instant-kill type spells can always get in a lucky shot. Character death is part-and-parcel of party-based RPGs. WRT death and XP: as long as the killed character is resurrected before the end of the combat--even if it's in the last round after all the monsters are dead--the recently-dead character still gets his/her share of the XP. That's why I have every character in the party carry 2-4 Resurrection powders--even the ones who can cast Resurrection.
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