Quote:
Originally posted by SecretMaster:
Monks rock, thats the bottom line.
I have a game going with a monk at level 12
His strength is around upper 60s for decent damage and muling.
Speed and Dex are up there. He is dealing like 14-16 damage x2 or x3 for hits, and he gets three of those attacks. So lets caculate here. The maximum he could do in a round is 16x9= 144. Subtract 20 or 30 due to armor, he is still dealing about 90 damage if i got lucky. And i am making his criticals really high, he is a killing machine. More than 40% of the time he doesn't finish off a monster due to criticals. I'm also training his psionics so he is good for long ranged battles. My party is
Ninja
Lord
Monk
Bishop
Bard
Alchemist
and my monk makes #1 for favorite.
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Intersting party dude! I would never have put such a combo together. The main reason for this though is that I really like parties of all or mostly the same characters. Being open minded I will try the Monks.......soon! I will have do do some searching as to their best development: this thread is a good start.
Do y'all like to "brake the mold when matching race to character types or to stick to the most suited?