Thread: Monk
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Old 07-19-2003, 08:07 PM   #7
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 60
Posts: 5,634
I'm not saying every fighter type should do the same as fighter; that would be boring. But at least let them make use of the skills that they are supposed to have. "Critical kill"; let the classes that have these abilities actually perform them! Otherwise they just suck! Then lets forget about all these stupid attributes they have to build. No class should ever need to build more than three areas. That's why they suck at everything!
My party of 2 fighters, 2 bishops, 1 ranger and 1 rogue are really fun. The proof is that I actually still have them. They have proven themselves many times when I was low on magic and was attacked while low on hit points. The ranger is the only class that I see doing criticals a descent amount of the time. The rogue with her 2 thieves daggers holds her own, the bishops are good in most magic areas and the fighters are "fighters". The K.O. thing for the fighters is often overloked too. Hey, if it's out cold, it's dead in that round or the next, I don't care what it is, which is better than criticals 'cos they actually get it!
I know this might sound silly but, I actually like "winning" the combats! Ressurection powder is limited and because I'm anal I like classes leveling up together which means nobody dying.

Sorry, I hate long posts!
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