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Old 07-07-2003, 11:26 PM   #4
ChaosTheorist
Manshoon
 

Join Date: May 14, 2003
Location: Seattle
Age: 69
Posts: 163
Quote:
I thought I would try taking the pure casters to Hybrids at Lvl 12. Priests to Lords, Alch. to Ninja, and Mages to Samurai. I noticed that some areas of their magic is not as powerful as before; only some things not all. What's the reason for this and how long will it take before they actually gain any benefits from casting again?
Don't forget that you give up class-specific skill bonuses when you change classes. For example, say your Alchemist's displayed Alchemy skill level on the Skills page was 100. The character's "real" Alchemy was 80. When you changed the Alchemist to a Ninja, the Alchemy value that carried over was the "real" value, not the class-bonused value, so you now have a Ninja with an Alchemy skill of 80, not 100. I don't know the algorithm for mashing together Character Level, Mastery Skill, Realm skill, spell level, and whatever else is used to determine how "well" (i.e. colors of the Power Level options) a character can cast a particular spell, but the Mastery Skill component of that calculation took a 20% hit when you did the class change.

I'm not sure if the magic skills become "closed" in this situation or not. Check your Samurai's Skills page and see if the Alchemy skill and Realm skills are in grey rather than white or yellow. Or if, when you right-click on those skills, you get the "This skill is closed for this character" message in the box. If so, then the skill won't improve from use until it opens up again, presumably after the Samurai reaches level 5.

FWIW (i.e, not much), as "compensation" for the loss/temporary closure of Alchemy, you got a 25% bonus when carrying over the Mage's Critical Strike skill--which didn't exist, of course. Though I think the game may put a "floor" value (maybe 5) on class-specific skills, so your Samurai traded 20 points in Alchemy for 5 points in Critical Strike.
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